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It is an engaging yarn with quite a few plot twists and some very clever and important things on its mind, but it is a bit too long. I think this is not inherent to the gameplay systems, but to the story “Telling Lies” wants to tell. But then things started to drag a bit for me. This leads to the immersive gameplay loop known from “Her Story” and provides quite a bit of fun. The game provides you with a few tools to help you keep track of the developments you uncovered: A notes tool, which is bare bones but absolutely sufficient, a search term history, the ability to set bookmarks and to mark and search for terms from the current dialogue.
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This actually is a meaningful step forward from “Her Story”, where only one side of the conversation was recorded. Also, almost all these videos are recordings of one side of conversations over the web, so to get the full picture, you need to find the recording of the other side. The difficulty comes twofold: The number of search results is limited to five and ordered by date, so the later videos that contain most of the dramatic plot developments tend to be excluded, just as it was in “Her Story”. These videos tell a story, and the player is tasked with puzzling this story together. The gameplay loop is almost unchanged: You have a database of video files which you can query with a search string that is matched against the spoken dialogue within the videos. Since I am a big fan of “Her Story”, I was looking forward to “Telling Lies” quite a bit. The gameplay loop is almost unchanged: You have a database of video files Telling Lies tries to bottle lighting a second time “Telling Lies” is the second game in the genre that Sam Barlow seems to have established as his own playground, and it hews pretty close to the trail blazed by “Her Story”. Telling Lies tries to bottle lighting a second time “Telling Lies” is the second game in the genre that Sam Barlow seems to have established as his own playground, and it hews pretty close to the trail blazed by “Her Story”.
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